Product(s):
This NFT is tied to an augmented reality (AR) interactive app paired with a physical children’s book currently under development.
The final stage of the project will feature a Web 3.0 VR environment modeled after the world in the books and game. Each reader’s own unique monster can be played with in the VR game.
Target Audience: Families with children who are under-represented in the media.
Unique Selling Point: The book will give the purchaser a chance to choose the ethnicity and genders of the characters.
The Experience: Reading and playing is intended to provide normalized, positive representations of minorities without making race and gender the point of the story.
The NFT: This is a set of 10,000 randomly generated monsters.
Pricing:
40% of profit from the book and games will be used to purchase ETH. This will be turned over to the DOA to strengthen the community, achieve goals or have community lotteries.
Goals and Impacts:
The Augmented Reality aspect of the book will include an app with a ‘chill-out’ game and projects for anxiety management. Time to deliver is 5 months after the funding goal is reached.
This final stage of development will fund a Web 3.0 recreation of the Monster’s World where participants can gather with VR version of their unique monster.
The Community
Powered by a team of educators, artists and designers, our project will help children and adults develop skills to manage anxiety and develop life-long skills.
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The team is composed of independent companies/artists who hold project supervision responsibilities as well as production duties. This is reflected in the budget allocation. The “producers” are operating for $0 because they are also the production staff.